We create Learning and Technology experiences. We are passionate about our work and our constant endeavor is to create the AHA moment for all our users and learners. While creating solutions we give a lot of importance to user experience, the overall design, retention and application of the solution. We use innovative tools and new methodologies to envision and ideate.
We have successfully created engaging solutions across diverse domains like sports management, strategic management, process orientation, K-12, and environment conservation.
An interactive map was created for save Our Species (SOS) to depict all the projects under the SOS mandate.
Save Our Species is a global coalition by the 3 founding partner IUCN, GEF and World Bank to build the biggest species conservation fund, supporting on-the-ground field conservation projects all over the world.ED has been actively involved in the conceptualization phase of the SOS website and has been a part of the design and development process as well. The interactive map is an innovative solution to present stakeholders with a vast amount of information at a glance. All the SOS initiatives have been mapped out and provide details such as the Species name, the country, the status of the projects and information about it etc. This solution has been developed using Google Maps and its APIs.
Multimedia rich eLearning modules were created for Redcats, in association with Agalio, for their top level management to help them analyze competition and strategize for the company.
These modules were made using the Articulate software. The interactive and engaging content is supported by the voice-over narration in English, which has made entire learner experience more fruitful.Redcats is a French group of commercial founded in 1999. This entity specializes in international online fashion and home furnishing distribution. In the late 1990s, the group acquired international brands. Active today in all market segments, Redcats represents a portfolio of 17 European and American brands for men, women and children. We have created eLearning modules for Redcats for the analysis of competitive space in the fashion industry. The module demonstrates the backgrounds, strategies, unique aspects and the positive and negatives of their competitor companies. They aim to make the top management at Redcats to understand and analyze their competition and build their own products and marketing strategies in new and improved manner. The modules are short-duration courses of approximately 10-15 minutes each and have been made interactive through the use of questionnaires and videos.
Intensive skill-based digital video content, created for ATDC (Apparel Training & Design Center), India.
An intensive of the Ministry of Textile of India, the programme was designed to help instructors impart high quality and uniform training across centers to help students with minimal educational background to obtain jobs in the textile industry.The programme is an interactive instructor facilitation module with numerous class-based questionnaires and activities. The module demonstrates a series of highly technical operations on the industrial sewing machine. The module is designed to teach the learners highly technical operations on high-tech sewing machines. The objective was not only to increase understanding of the operations but also for the learner to enjoy and retain the content for a longer period of time. Adobe After-Effects was extensively used for visual effects and motion graphics. The medium of language used was Hindi to make it easier for the target learners to understand. The interactive and engaging content was supported by the voice-over narration in Hindi, which made the entire learning experience more effective.
A websites was created to spread awareness about the decreasing number of tigers. Support Tiger Rangers is a highly functional widget on the website that lets one showcase support to the rangers who are fighting to save these striped majestic creatures in the jungle from extinction.
With the increase in the number of tiger poaching, WWF, world's largest independent non-government organization, has totally involved itself in protecting the cat family.
The unsung heroes are out there in several parts of Earth, to stop poaching and merciless killing of tigers. The tiger rangers are distributed in five different countries mainly - China, Cambodia, Nepal, Malaysia and Indonesia. A widget was created to enable commoners to convey their messages and concern to the tiger ranger to conserve the natural heritage.
A slider is part of this widget; the slider shows the WWF rangers playing their various roles as forest guards, park wardens or field enforcement officers. On clicking the image of the ranger in the slider, the tiger ranger's details and his work profile appears. The option to send a postcard or mailing an e-card to the ranger is also available. These can be sent in English or the local? language of the country the ranger belongs to.
This widget also enables one to see how many cards were mailed and e-cards were sent. The message sent in the 'Cards4tigers' section can be seen on the website. The message can be shared on various social networking sites too.
An evolved online community that enables one to think critically and learn techniques that last for life. An online learning that has great ROI and enables teams to learn at their own pace and convenience.
The Four key pillars of lifelong learning are-learning to know, learning to do, learning to live together and learning to be, that are included in this application. Critical thinking is a skill that can be learnt and improved with every passing day.
This application also casts away allegories about critical thinking. Critical thinking gives you an edge to stand out in crowd and to maintain your uniqueness that will outlive others. Critical thinking is a secret tool that makes you analyze, evaluate, synthesize and understand fallacies, inferences, argumentation and many more. This helps in making the best decision in everyday life. A storyline, using a blend of audio, visual, animation, sound effects and text, enables people to retain the learning for a longer period of time. Mindmaps enable the entire course to be pinned on the board for quick recap and recall.
As there are multiple levels of expertise in a computer game and so are of thinking. Once one is aware of the various levels, he/she can choose the appropriate level of thinking. The awareness about these concepts and applying theme in your day to day decision making process helps in separating facts from fiction and also to draw accurate conclusions.
It is a tailor-made course for the DAL Group, which is a part of the corporate essentials.
A time saving online learning for the employee that can be learnt at their own convenience. The visuals help the employee to retain the learning for a longer period of time. Even mindmaps are embedded that and act as a recapitulation of the whole course within a couple of seconds.
Communication through Writing is categorized in two parts. Firstly, Foundational that showcases the various aspects of effective writing. Secondly, advanced that tells about the report writing technique. 'Communication through Writing' is a vivid example of showing how to write business reports and emails, so that your recommendation and message highlight the key aspects and are sync with interest.
Mindmaps are the best way to present a clear glimpse of the whole course all together. Case studies and real time scenarios presented in each of the course to analyze their position in the same situation. Rich images and visuals create an easy learning pattern for the trainee to retain the learning for a longer period of time.
Few sets of assessment are also incorporated to evaluate the learner's performance before and after the course. The voice-over narration creates a clear understanding of the course. The clarity helps in bringing about more attention to listen and makes it more interactive.
ELAN is a website that shares knowledge, proposes activities and identifies possible source of technical and financial support for our ÉLAN's ecosystem.
THE ECOSYSTEM AND LIVELIHOOD ADAPTATION NETWORKS (ÉLAN) enhances poor and marginalized people's resilience to the impacts of climate change by integrating ecosystem and right based approaches into adaptation polices and practice.
This application also casts away allegories about critical thinking gives you an edge to stand out in the crowd and to maintain your uniqueness that will outlive others. Critical thinking is a secret tool that makes you analyze, evaluate, synthesize, and understand fallacies, inference, argumentation and many more. This helps in making the best decision in everyday life. A storyline, using a blend of different senses- audio, visual, animation, sound effects and text, enables people to retain the learning for a longer period of time. Mindmaps enable the entire course to be pinned on the board for quick recap and recall.
As there are multiple levels of expertise in a computer game and so are of thinking. Once aware of the various levels, you can choose the appropriate level of thinking based on their applicability. The awareness about these concepts and applying them in your day to day decision making process helps in separating facts from Fiction and also to draw accurate conclusions.
Connect to Protect, an online environmental awareness tool for all Nokia employees under the auspices of a WWF (Worldwide Fund for Nature) - Nokia agreement.
WWF and Nokia had ambitious plans for the online tool as a principal channel for environmental-related communication to Nokia's employees around the world. How could we help them make employees aware of company environmental policies and their personal impact on the environment, and also develop a better understanding of the issues, to ultimately reduce their carbon footprint?
Connect to protect called for a proven instructional strategy: Awareness, followed by learning, and then Action. In the first stage we simply introduced specific environmental issue and addressed possible user indifference and the myth that individual actions made on difference. Once concern had been developed, we created game based learning, multimedia presentations, online calculators and other tools to delve deeper on specific issue. We also built a customized Learning and Content Management System to manage the community, including a Leader Board where users could see where they ranked compared to colleagues around the world, and catchy e-card that were sent out every time a new learning object was added. Finally, in the action stage, we suggested active steps that users could take at home, at office and with WWF. As a result of this in-depth user engagement, the initiative has been a great success, and is now in its 5th year of operation.
Converting soccer drills appearing in the UEFA (Union of European Football Association) specialized magazine for coaches, 'The Technician', into eLearning modules.
A simple adaptation of the print tutorials would be easy. Instead we tried to see what value additions we could apply to make the learning effective and engaging.
The key decision was to look at each drill as a 'nano' learning object, defining a 'nano' as a nugget of learning that meets one or a few learning objective at a time. Within this conceptual framework we executed each step of the drill as an animation and each drill has detailed explanation of player position, size of the practice area and drill implementation. Quick self-assessment to check recall of key nuances and a drill- sheet that coaches, can download and used in the field, as a job-aid, were some of the value additions. What we learned from the project, once again, is that nano learning allows them to cover a well-defined objective in a short time, even if they have only a few minutes to devote to the subject at a time.
A multimedia learning program to educate stakeholders about the dangers of doping, created for UEFA (Union of European Football Associations)
How do you persuade soccer professionals that performance- enhancing drugs aren't a good idea?
The problem with combating doping in sports is that doping drugs work. However these short-term benefits are far outweighed by health risks, and go against the very spirit of sport. To educate players, coaches and doctors about UEFA's highly technical anti-doping material, we first broke up the content into smaller easy-to-digest sections, and wove the information around real-life scenarios relevant to the target audience's life. The scenarios were then presented in multimedia modules that combined still photographs, voice over, video and even celebrity sound bites. In the face of contradictory information on doping and its all-too-obvious benefits, this multimedia resource has an important role to play. By making technical material readily available as eLearning modules, we created a resource that will serve as a powerful educational tool, for posterity.